Everyone,
Forgive my ignorance, but I have created a nice ansi graphic bulletin that is displaying perfectly in Bullseye. It renders great, but it exceeds a single screen by several lines and generates an auto-pause. I've tried using @POFF@, but it seems to be ignored. If I use @RESETPAUSE@, it works, but then it alters the line spacing on the row causes alignment issues with my ansi graphic. I've successfully converted the ansi to asc/msg ctrl-a codes, but I'm still having problems with formating and the auto-pausing.
Any suggestions?
Re: Bullseye Bulletins
By: WitNik to All on Fri Aug 21 2020 10:24 pm
Everyone,
Forgive my ignorance, but I have created a nice ansi graphic bulletin that is displaying perfectly in Bullseye. It renders great, but it exceeds a single screen by several lines and generates an auto-pause. I've tried using @POFF@, but it seems to be ignored. If I use @RESETPAUSE@, it works, but then it alters the line spacing on the row causes alignment issues with my ansi graphic. I've successfully converted the ansi to asc/msg ctrl-a codes, but I'm still having problems with formating and the auto-pausing.
Any suggestions?
Looks like a bug introduced this April. A work-around would be to change this line in exec/bullseye.js, from this:
load(new Object, "typeasc.js", str, "BullsEye Bulletin #"+b);
to this:
load(new Object, "typeasc.js", '-openclose', str, "BullsEye Bulletin #"+b);
digital man
Synchronet "Real Fact" #77:
Rob Swindell still has dozens of BBS-related magazines in his possession. Norco, CA WX: 76.3øF, 73.0% humidity, 0 mph SE wind, 0.00 inches rain/24hrs
I threw a copy of bullseye.js into /sbbs/mods and the fix worked great!
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