• Star Pilot - Where did this 8-bit Apple II game come from?

    From KP@kjpmail@gmail.com to comp.sys.apple2 on Saturday, November 14, 2020 20:28:14
    From Newsgroup: comp.sys.apple2

    Ten years ago this month, I asked whether anyone had ever heard of a game called Star Pilot. I have a copy of it but I know nothing about who wrote it or when they wrote it. After a splash title screen, a text prompt appears on the screen: "KEYBOARD OR JOYSTICK (K-J)". After the player selects either K or J (and, if the player selects K, after the controls are listed as A for up, Z for down, and Space to fire), the game screen appears. The game screen for the first level consists of the title "SPACEWAY 1" in big letters, then a thin line divider, then the action area with the player's ship (what looks like the triangular tip of a pencil) on the left side, then another thin line divider, and finally a status area with "SHIPS:>>", "SCORE:00000", and "FUEL: 100" listed from left to right. During play, enemy ships will fly, one at a time, from right to left toward the player's ship, and the player must move the player's ship up and down to avoid enemy fire while simultaneously trying to shoot down the incoming enemy ship.
    The game has always stood out in my mind for having the best, smoothest, most seamless high-res scrolling that I have ever seen on an Apple II+ or Apple //e. The graphics move flawlessly, without any blockiness at all. All graphics are white against a black background. There are no multiple colors. Stars in the background twinkle.
    It is an incredible demonstration of scrolling on the 8-bit Apple II. I would like to know who wrote it or where it came from, but I have no leads.
    Has anyone else ever heard of this game?
    On Friday, November 19, 2010 at 9:13:42 AM UTC-5, KP wrote:
    On Nov 18, 4:04 pm, Ikrananka <classified...@hotmail.com> wrote:
    On Nov 13, 8:12 am, KP <kjpm...@gmail.com> wrote:



    On Nov 13, 7:30 am, me <mainyard2...@yahoo.com> wrote:

    On Nov 12, 12:25 pm,Ikrananka<classified...@hotmail.com> wrote:

    I really hope that someone can help identify a game that I used to love playing on the Apple ][. I remember playing it on a green display and I believe the graphics were almost vector type. It was essentially a shooter (horizontal if I remember correctly) with a number of stages. I recall in one of the later stages there being a mothership that you had to dock with with the word "MOTHER" on it. I also recall that the last stage had you trying to land your spaceship dropping vertically down a very narrow vertical shaft with the landing
    pad at the very bottom.

    Fuel was involved in the game but I can't remember if one refueled via
    the mothership docking or via fuel power ups.

    I used to play the game around 1979/1980/1981.

    I know my description is vague but hoping someone can help.

    Thanks

    Threshold?
    Although that was a vertical shooter (Space Invaders type).

    I have an obscure shareware game called Star Pilot that basically fits the description. Could that be it?- Hide quoted text -

    - Show quoted text -

    That must be one obscure game - can't find any info online about it at
    all. Would love to know if this is the game - do you know where there
    is any info online - particularly screenshots?

    Thanks
    Just sent you the disk image. Let me know what you think. Other than
    on the disk that I sent you (and which I made via ADTPro from the
    original floppy), I have never seen a copy of this game on any other
    floppy disk or disk image. And back in the days before I had ADTPro
    set up, you can believe that I spent a lot of time searching--in futility--for it!
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  • From fadden@thefadden@gmail.com to comp.sys.apple2 on Saturday, November 14, 2020 22:17:32
    From Newsgroup: comp.sys.apple2

    Never heard of Star Pilot.

    FWIW, Threshold is a game where you dock with "MOTHER" (https://youtu.be/rC7Kz-AQySw?t=382), but the rest of the description doesn't really match.
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  • From Glaeken Trismegestus@gt@thekeep.com to comp.sys.apple2 on Sunday, November 15, 2020 22:02:00
    From Newsgroup: comp.sys.apple2

    On Sat, 14 Nov 2020 20:28:14 -0800, KP wrote:

    Ten years ago this month, I asked whether anyone had ever heard of a
    game called Star Pilot. I have a copy of it but I know nothing about
    who wrote it or when they wrote it


    Is it possible for you to make a disk image of the game and upload it to archive.org?
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  • From KP@kjpmail@gmail.com to comp.sys.apple2 on Sunday, November 15, 2020 14:18:16
    From Newsgroup: comp.sys.apple2

    Certainly. Here it is: https://archive.org/details/florida-pc-library-disk-3188

    Run the Applesoft program "STARPILOT START" and you will see the splash screen graphic before the game proper runs.



    On Sunday, November 15, 2020 at 5:02:02 PM UTC-5, Glaeken Trismegestus wrote:
    On Sat, 14 Nov 2020 20:28:14 -0800, KP wrote:

    Ten years ago this month, I asked whether anyone had ever heard of a
    game called Star Pilot. I have a copy of it but I know nothing about
    who wrote it or when they wrote it
    Is it possible for you to make a disk image of the game and upload it to archive.org?
    --- Synchronet 3.18b-Win32 NewsLink 1.113
  • From Glaeken Trismegestus@gt@thekeep.com to comp.sys.apple2 on Sunday, November 15, 2020 23:04:22
    From Newsgroup: comp.sys.apple2

    Weird "game" , only plays for a second, keeps saying I lost my ship after
    just a moment even though I did not collide with anything.
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  • From KP@kjpmail@gmail.com to comp.sys.apple2 on Sunday, November 15, 2020 17:49:15
    From Newsgroup: comp.sys.apple2

    Ah, I should have mentioned that you need to avoid hitting the upper divider bar or the lower divider bar. So stay between the two bars, shoot down the approaching enemy ships, and avoid fire from the approaching enemy ships. Does that work?

    But does this look familiar at all? I have never found anyone who knows where it came from, who wrote it, etc.


    On Sunday, November 15, 2020 at 6:04:27 PM UTC-5, Glaeken Trismegestus wrote:
    Weird "game" , only plays for a second, keeps saying I lost my ship after just a moment even though I did not collide with anything.
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  • From fadden@thefadden@gmail.com to comp.sys.apple2 on Sunday, November 15, 2020 19:31:45
    From Newsgroup: comp.sys.apple2

    On Sunday, November 15, 2020 at 5:49:17 PM UTC-8, KP wrote:
    But does this look familiar at all? I have never found anyone who knows where it came from, who wrote it, etc.

    I found it a little easier with AZ/space than the joystick.

    As for who wrote it, the title screen says "Peter Pebler". Google turned up a linkedin profile from somebody of that name who's about the right age.
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  • From KP@kjpmail@gmail.com to comp.sys.apple2 on Sunday, November 15, 2020 19:44:53
    From Newsgroup: comp.sys.apple2

    I feel like a right moron for missing that on the splash screen. Wow. Thank you!


    On Sunday, November 15, 2020 at 10:31:47 PM UTC-5, fadden wrote:
    On Sunday, November 15, 2020 at 5:49:17 PM UTC-8, KP wrote:
    But does this look familiar at all? I have never found anyone who knows where it came from, who wrote it, etc.
    I found it a little easier with AZ/space than the joystick.

    As for who wrote it, the title screen says "Peter Pebler". Google turned up a linkedin profile from somebody of that name who's about the right age.
    --- Synchronet 3.18b-Win32 NewsLink 1.113
  • From fadden@thefadden@gmail.com to comp.sys.apple2 on Monday, November 16, 2020 08:35:27
    From Newsgroup: comp.sys.apple2

    On Saturday, November 14, 2020 at 8:28:16 PM UTC-8, KP wrote:
    The game has always stood out in my mind for having the best, smoothest, most seamless high-res scrolling that I have ever seen on an Apple II+ or Apple //e. The graphics move flawlessly, without any blockiness at all. All graphics are white against a black background. There are no multiple colors. Stars in the background twinkle.
    FWIW, games with simple backgrounds and non-overlapping objects can be animated smoothly with a simple technique: include some of the background color around the shape being drawn. Instead of erasing then drawing, you just draw the shape at its new position, and the black border around the shape erases the previous contents. This eliminates the flickering effect common to games that don't page-flip.
    The best example I've seen of this is Phantoms Five (scroll down to "How Stuff Works"): https://6502disassembly.com/a2-phantoms-five/
    I don't know if that's what Star Pilot is doing. Some disassembly required. :-)
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  • From KP@kjpmail@gmail.com to comp.sys.apple2 on Monday, November 16, 2020 09:55:25
    From Newsgroup: comp.sys.apple2

    Wow, is Phantoms Five by the same Nasir who wrote the three 8-bit Final Fantasy games for the Famicom?
    On Monday, November 16, 2020 at 11:35:30 AM UTC-5, fadden wrote:
    On Saturday, November 14, 2020 at 8:28:16 PM UTC-8, KP wrote:
    The game has always stood out in my mind for having the best, smoothest, most seamless high-res scrolling that I have ever seen on an Apple II+ or Apple //e. The graphics move flawlessly, without any blockiness at all. All graphics are white against a black background. There are no multiple colors. Stars in the background twinkle.
    FWIW, games with simple backgrounds and non-overlapping objects can be animated smoothly with a simple technique: include some of the background color around the shape being drawn. Instead of erasing then drawing, you just draw the shape at its new position, and the black border around the shape erases the previous contents. This eliminates the flickering effect common to games that don't page-flip.

    The best example I've seen of this is Phantoms Five (scroll down to "How Stuff Works"): https://6502disassembly.com/a2-phantoms-five/

    I don't know if that's what Star Pilot is doing. Some disassembly required. :-)
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  • From qkumba@peter.ferrie@gmail.com to comp.sys.apple2 on Monday, November 16, 2020 10:21:12
    From Newsgroup: comp.sys.apple2

    Yes, same guy. He was writing one new game per month for the Apple II for some time.
    See Total Replay for a collection of them (among other things, of course).
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  • From Steve Nickolas@usotsuki@buric.co to comp.sys.apple2 on Monday, November 16, 2020 13:43:07
    From Newsgroup: comp.sys.apple2

    On Mon, 16 Nov 2020, KP wrote:

    Wow, is Phantoms Five by the same Nasir who wrote the three 8-bit Final Fantasy games for the Famicom?

    The Nasir from Final Fantasy is none other than the Nasir who wrote tons
    of games for the Apple ][.

    -uso.
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  • From KP@kjpmail@gmail.com to comp.sys.apple2 on Monday, November 16, 2020 11:33:04
    From Newsgroup: comp.sys.apple2

    That is so cool. So when will someone do a conversion of Final Fantasy to Apple II? Even if just as a text adventure? :-)


    On Monday, November 16, 2020 at 1:43:11 PM UTC-5, Steve Nickolas wrote:
    On Mon, 16 Nov 2020, KP wrote:

    Wow, is Phantoms Five by the same Nasir who wrote the three 8-bit Final Fantasy games for the Famicom?
    The Nasir from Final Fantasy is none other than the Nasir who wrote tons
    of games for the Apple ][.

    -uso.
    --- Synchronet 3.18b-Win32 NewsLink 1.113
  • From Steve Nickolas@usotsuki@buric.co to comp.sys.apple2 on Monday, November 16, 2020 18:51:54
    From Newsgroup: comp.sys.apple2

    On Mon, 16 Nov 2020, KP wrote:

    That is so cool. So when will someone do a conversion of Final Fantasy
    to Apple II? Even if just as a text adventure? :-)

    I've said that I'd like to see it on the GS where I think it would do
    quite well.

    I've thought of trying to convert their former competitor's Dragon
    Warrior to the //e but I don't know enough about the NES to so much as
    arrange the code so that I can feed it to IDA to disassemble. (I'm very convinced that a //e should have no problem whatsoever pulling it off.)

    -uso.
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  • From KP@kjpmail@gmail.com to comp.sys.apple2 on Monday, November 16, 2020 18:49:53
    From Newsgroup: comp.sys.apple2

    Square released an official port of Final Fantasy to the MSX. I would love to see that port converted to either the IIgs or the Coleco Adam. (I got into Apple II computing after starting with Coleco SmartBASIC, which was a knockoff of Applesoft BASIC.)

    The 8-bit Japanese FF2j and FF3j are also outstanding games. I would love to see them on the IIgs, but I have no idea how that would even be done.


    On Monday, November 16, 2020 at 6:51:57 PM UTC-5, Steve Nickolas wrote:
    On Mon, 16 Nov 2020, KP wrote:

    That is so cool. So when will someone do a conversion of Final Fantasy
    to Apple II? Even if just as a text adventure? :-)
    I've said that I'd like to see it on the GS where I think it would do
    quite well.

    I've thought of trying to convert their former competitor's Dragon
    Warrior to the //e but I don't know enough about the NES to so much as arrange the code so that I can feed it to IDA to disassemble. (I'm very convinced that a //e should have no problem whatsoever pulling it off.)

    -uso.
    --- Synchronet 3.18b-Win32 NewsLink 1.113
  • From Steve Nickolas@usotsuki@buric.co to comp.sys.apple2 on Tuesday, November 17, 2020 01:43:19
    From Newsgroup: comp.sys.apple2

    On Mon, 16 Nov 2020, KP wrote:

    Square released an official port of Final Fantasy to the MSX. I would
    love to see that port converted to either the IIgs or the Coleco Adam.
    (I got into Apple II computing after starting with Coleco SmartBASIC,
    which was a knockoff of Applesoft BASIC.)

    The 8-bit Japanese FF2j and FF3j are also outstanding games. I would
    love to see them on the IIgs, but I have no idea how that would even be done.

    I'd prolly start with the NES code, because 6502. (MSX is Z80. In fact
    it's pretty close to the Adam hardwarewise.)

    -uso.
    --- Synchronet 3.18b-Win32 NewsLink 1.113
  • From Antoine Vignau@ntn.vignau@gmail.com to comp.sys.apple2 on Tuesday, November 17, 2020 00:54:14
    From Newsgroup: comp.sys.apple2

    A working disassembly of Star Pilot @ http://www.brutaldeluxe.fr/public/starpilot.s

    Antoine
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  • From KP@kjpmail@gmail.com to comp.sys.apple2 on Tuesday, November 17, 2020 06:38:53
    From Newsgroup: comp.sys.apple2

    Antoine, thank you very much. Now I need to learn 65C02 assembly programming! Greatly appreciated.


    On Tuesday, November 17, 2020 at 3:54:15 AM UTC-5, ntn.v...@gmail.com wrote:
    A working disassembly of Star Pilot @ http://www.brutaldeluxe.fr/public/starpilot.s

    Antoine
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  • From Nick Westgate@nick.westgate@gmail.com to comp.sys.apple2 on Friday, December 11, 2020 13:27:39
    From Newsgroup: comp.sys.apple2

    On Sunday, November 15, 2020 at 4:17:34 PM UTC+10, fadden wrote:
    Never heard of Star Pilot.

    FWIW, Threshold is a game where you dock with "MOTHER" (https://youtu.be/rC7Kz-AQySw?t=382), but the rest of the description doesn't really match.

    Yeah, the MOTHER stuck out so much that I suggested the same ... 10 years ago. ; - )

    I wish he'd replied!

    Cheers,
    Nick.
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  • From KP@kjpmail@gmail.com to comp.sys.apple2 on Sunday, December 13, 2020 07:46:33
    From Newsgroup: comp.sys.apple2

    I believe that the (very first) original poster, lkrananka, had been asking about the game where you dock with "MOTHER." I had been asking about Starpilot.



    On Friday, December 11, 2020 at 4:27:41 PM UTC-5, Nick Westgate wrote:
    On Sunday, November 15, 2020 at 4:17:34 PM UTC+10, fadden wrote:
    Never heard of Star Pilot.

    FWIW, Threshold is a game where you dock with "MOTHER" (https://youtu.be/rC7Kz-AQySw?t=382), but the rest of the description doesn't really match.
    Yeah, the MOTHER stuck out so much that I suggested the same ... 10 years ago. ; - )

    I wish he'd replied!

    Cheers,
    Nick.
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