On Nov 18, 4:04 pm, Ikrananka <classified...@hotmail.com> wrote:
On Nov 13, 8:12 am, KP <kjpm...@gmail.com> wrote:
--- Synchronet 3.18b-Win32 NewsLink 1.113On Nov 13, 7:30 am, me <mainyard2...@yahoo.com> wrote:
On Nov 12, 12:25 pm,Ikrananka<classified...@hotmail.com> wrote:
I really hope that someone can help identify a game that I used to love playing on the Apple ][. I remember playing it on a green display and I believe the graphics were almost vector type. It was essentially a shooter (horizontal if I remember correctly) with a number of stages. I recall in one of the later stages there being a mothership that you had to dock with with the word "MOTHER" on it. I also recall that the last stage had you trying to land your spaceship dropping vertically down a very narrow vertical shaft with the landing
pad at the very bottom.
Fuel was involved in the game but I can't remember if one refueled via
the mothership docking or via fuel power ups.
I used to play the game around 1979/1980/1981.
I know my description is vague but hoping someone can help.
Thanks
Threshold?
Although that was a vertical shooter (Space Invaders type).
I have an obscure shareware game called Star Pilot that basically fits the description. Could that be it?- Hide quoted text -
- Show quoted text -
That must be one obscure game - can't find any info online about it at
all. Would love to know if this is the game - do you know where there
is any info online - particularly screenshots?
ThanksJust sent you the disk image. Let me know what you think. Other than
on the disk that I sent you (and which I made via ADTPro from the
original floppy), I have never seen a copy of this game on any other
floppy disk or disk image. And back in the days before I had ADTPro
set up, you can believe that I spent a lot of time searching--in futility--for it!
Ten years ago this month, I asked whether anyone had ever heard of a
game called Star Pilot. I have a copy of it but I know nothing about
who wrote it or when they wrote it
On Sat, 14 Nov 2020 20:28:14 -0800, KP wrote:--- Synchronet 3.18b-Win32 NewsLink 1.113
Ten years ago this month, I asked whether anyone had ever heard of aIs it possible for you to make a disk image of the game and upload it to archive.org?
game called Star Pilot. I have a copy of it but I know nothing about
who wrote it or when they wrote it
Weird "game" , only plays for a second, keeps saying I lost my ship after just a moment even though I did not collide with anything.--- Synchronet 3.18b-Win32 NewsLink 1.113
But does this look familiar at all? I have never found anyone who knows where it came from, who wrote it, etc.
On Sunday, November 15, 2020 at 5:49:17 PM UTC-8, KP wrote:--- Synchronet 3.18b-Win32 NewsLink 1.113
But does this look familiar at all? I have never found anyone who knows where it came from, who wrote it, etc.I found it a little easier with AZ/space than the joystick.
As for who wrote it, the title screen says "Peter Pebler". Google turned up a linkedin profile from somebody of that name who's about the right age.
The game has always stood out in my mind for having the best, smoothest, most seamless high-res scrolling that I have ever seen on an Apple II+ or Apple //e. The graphics move flawlessly, without any blockiness at all. All graphics are white against a black background. There are no multiple colors. Stars in the background twinkle.FWIW, games with simple backgrounds and non-overlapping objects can be animated smoothly with a simple technique: include some of the background color around the shape being drawn. Instead of erasing then drawing, you just draw the shape at its new position, and the black border around the shape erases the previous contents. This eliminates the flickering effect common to games that don't page-flip.
On Saturday, November 14, 2020 at 8:28:16 PM UTC-8, KP wrote:--- Synchronet 3.18b-Win32 NewsLink 1.113
The game has always stood out in my mind for having the best, smoothest, most seamless high-res scrolling that I have ever seen on an Apple II+ or Apple //e. The graphics move flawlessly, without any blockiness at all. All graphics are white against a black background. There are no multiple colors. Stars in the background twinkle.FWIW, games with simple backgrounds and non-overlapping objects can be animated smoothly with a simple technique: include some of the background color around the shape being drawn. Instead of erasing then drawing, you just draw the shape at its new position, and the black border around the shape erases the previous contents. This eliminates the flickering effect common to games that don't page-flip.
The best example I've seen of this is Phantoms Five (scroll down to "How Stuff Works"): https://6502disassembly.com/a2-phantoms-five/
I don't know if that's what Star Pilot is doing. Some disassembly required. :-)
Wow, is Phantoms Five by the same Nasir who wrote the three 8-bit Final Fantasy games for the Famicom?
On Mon, 16 Nov 2020, KP wrote:--- Synchronet 3.18b-Win32 NewsLink 1.113
Wow, is Phantoms Five by the same Nasir who wrote the three 8-bit Final Fantasy games for the Famicom?The Nasir from Final Fantasy is none other than the Nasir who wrote tons
of games for the Apple ][.
-uso.
That is so cool. So when will someone do a conversion of Final Fantasy
to Apple II? Even if just as a text adventure? :-)
On Mon, 16 Nov 2020, KP wrote:--- Synchronet 3.18b-Win32 NewsLink 1.113
That is so cool. So when will someone do a conversion of Final FantasyI've said that I'd like to see it on the GS where I think it would do
to Apple II? Even if just as a text adventure? :-)
quite well.
I've thought of trying to convert their former competitor's Dragon
Warrior to the //e but I don't know enough about the NES to so much as arrange the code so that I can feed it to IDA to disassemble. (I'm very convinced that a //e should have no problem whatsoever pulling it off.)
-uso.
Square released an official port of Final Fantasy to the MSX. I would
love to see that port converted to either the IIgs or the Coleco Adam.
(I got into Apple II computing after starting with Coleco SmartBASIC,
which was a knockoff of Applesoft BASIC.)
The 8-bit Japanese FF2j and FF3j are also outstanding games. I would
love to see them on the IIgs, but I have no idea how that would even be done.
A working disassembly of Star Pilot @ http://www.brutaldeluxe.fr/public/starpilot.s--- Synchronet 3.18b-Win32 NewsLink 1.113
Antoine
Never heard of Star Pilot.
FWIW, Threshold is a game where you dock with "MOTHER" (https://youtu.be/rC7Kz-AQySw?t=382), but the rest of the description doesn't really match.
On Sunday, November 15, 2020 at 4:17:34 PM UTC+10, fadden wrote:--- Synchronet 3.18b-Win32 NewsLink 1.113
Never heard of Star Pilot.
FWIW, Threshold is a game where you dock with "MOTHER" (https://youtu.be/rC7Kz-AQySw?t=382), but the rest of the description doesn't really match.Yeah, the MOTHER stuck out so much that I suggested the same ... 10 years ago. ; - )
I wish he'd replied!
Cheers,
Nick.
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