• Re: =?ISO-8859-1?Q?I=B4m_porting_Wolfenstein_3D_to_C64?=

    From diskman_1@diskman_1@yahoo.com (Dave) to comp.sys.cbm on Sunday, January 25, 2004 14:59:51
    From Newsgroup: comp.sys.cbm

    Wow! That is too cool! I am just finishing up my port of Unreal
    Tournament for the 128! Maybe we can get together and publish these
    on DVD! I am almost done with my DVD driver patches. It will allow
    any IDE DVD drive to interface to the user port with simple items from
    Radio Shack. The cool by-product of my hardware interface is that it
    allows a SVGA monitor to be used on the Commodore! I am using a TFT
    Mitsubishi on my 128D now and it looks awsome. I love playing UT on
    my 128. Its the best.

    My latest project is adding firewire to my 128 so I can sync up my
    iPod with the iTunes port on my 128. I am having trouble tho as I can
    only get the 128 to see under 160GB hard drives. I cannot get past
    the 160GB barrier with my 128D. Thus making my iTunes port rather
    klunky as I have to constantly hot-swap hard drives to access my MP3
    library. Oh well.

    Pictures are availble at:

    http://valiant.homeip.net/commodore/projects.html

    Later!

    -Dave


    moltotarl@yahoo.com.mx (Alberto Panno-Peano) wrote in message news:<a5a4ac7a.0401241957.61ea00e0@posting.google.com>...
    Yes, it´s almost finished and it will run on a plain C64 with decent
    speed.

    The idea is that the original game ran on crappy 80286 PCs and the
    original code was pretty awful.The C64 needs much less graphics RAM
    than a VGA PC and it can be programmed better than a DOS machine.
    Since the DOS source is crappy, I used the Apple source code for this project.

    To make this game possible without slow disc-access and much
    calculating, I created a huge 1Mbyte bankswitching cartridge.Cartridge
    access is very fast and most data is stored pre-calculated on the
    cartridge, so that a plain C64 without any faster CPU can run the
    game.

    Unfortunately, it won´t run on emulators because it requires the
    cartridge.

    I´m now fixing the bugs and there will be more when the project is
    finished.
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  • From =?ISO-8859-15?Q?Michael_J=2E_Sch=FClke?=@news0310@mjschuelke.de to comp.sys.cbm on Monday, January 26, 2004 00:10:42
    From Newsgroup: comp.sys.cbm

    Dave wrote:

    http://valiant.homeip.net/commodore/projects.html

    404 file not found :-(

    And I'd really hoped for some cool (photoshopped) pictures...

    Regards,
    Michael
    --- Synchronet 3.18b-Win32 NewsLink 1.113
  • From Rick Balkins@rickbalkins.nospam@nospam.wavestarinteractive.com to comp.sys.cbm on Sunday, January 25, 2004 18:38:33
    From Newsgroup: comp.sys.cbm

    Correct link:
    http://valiant.homeip.net/commodore/


    "Michael J. Schülke" <news0310@mjschuelke.de> wrote in message news:MPG.1a7e6b5d6b084107989996@News.individual.DE...
    Dave wrote:

    http://valiant.homeip.net/commodore/projects.html

    404 file not found :-(

    And I'd really hoped for some cool (photoshopped) pictures...

    Regards,
    Michael


    --- Synchronet 3.18b-Win32 NewsLink 1.113
  • From diskman_1@diskman_1@yahoo.com (Dave) to comp.sys.cbm on Sunday, January 25, 2004 23:26:47
    From Newsgroup: comp.sys.cbm

    That is NOT a PC that is hooked to my 128D. It is a specially hacked
    RISO mainboard that handles all the video and DVD I/O from the
    userport on the 128D. I think its a 59 bit board running at a max of
    up to 160 cycles per minute! These parts are readily available from
    public schools upgrading their stuff. Or can sometimes be purchased
    on eBay for $10.00 or so I believe.

    This is a joint venture with Alberto Panno-Peano (The porter of the
    Wolf 3D for the C64). Please ask him for the details. I believe his
    address is moltotarl@yahoo.com.mx .

    To quote the great Alberto Panno-Peano..

    "I´m now fixing the bugs and there will be more when the project is
    finished."


    Please check back to the website as I get pictures updated...

    Later!

    -Dave


    "Rick Balkins" <rickbalkins.nospam@nospam.wavestarinteractive.com> wrote in message news:<10190kuq436affe@corp.supernews.com>...
    What the hell did you interface ????
    What is this thing. It looks like you hodge podge a DVD and a PC together
    and made the Commodore into a simple pass-thru bus.
    How did you get the graphics ????????? Is it a video board that you managed to hook upto a Commodore. Is the program in 6502 machine language. Or am I missing something and you put an XBox or a Windows PC inside the C-128D
    case. Sorry, putting a x86 PC board in a Commodore 128D case isn't going to make it a Commodore 128D. Sorry, putting a C-128D into a ATX case isn't
    going to make it an x86 PC.

    So the rules go both ways. Unless this is really a video card upgrade and
    you manage to make this port to 6502 and is able to make use of this new
    SVGA graphics card and also make use of the IDE/DVD. Also while at doing that, you may have an Pentium 4 co-processor which would take big number calculations and pump results back to the 8502 or perhaps a SuperCPU
    equipped system with a P4 Co-Processor units and hotswapping between them. While the main core part of the program is running on an 8502 or 65c816 processor natively.

    Nevertheless, its intriguing. Can you explain indepth what this is and how this is hooked up and a very detail overview of this project and the interface board as you call it and what it is. I could say that it can be fair to do something like the old Amiga-One concept where you hook the AmigaOne to the A1200 itself and the AmigaOne would be like a PowerPC accelerator card and then some where the A1200 is the host/master computer. Thus, the add on is like a SuperCPU with a graphics and sound adapter and running at 200 Mhz - 4 GHz. Almost as if it was a computer of its own.
    Almost like a CPU accelerator with a 65c265 and a video chip and sound chip upgrade. Since the 65c265 is essentially a computer on a chip (SoC). Just
    add components for graphics and sound and voila - you got a computer. So yeah, if it is entirely controlled and is designed as a total extension to the Commodore hardware then we got something that might be construed as "fair" and not "cheating".

    "Dave" <diskman_1@yahoo.com> wrote in message news:ed4ac2e2.0401251459.5c67c5d3@posting.google.com...
    Wow! That is too cool! I am just finishing up my port of Unreal Tournament for the 128! Maybe we can get together and publish these
    on DVD! I am almost done with my DVD driver patches. It will allow
    any IDE DVD drive to interface to the user port with simple items from Radio Shack. The cool by-product of my hardware interface is that it allows a SVGA monitor to be used on the Commodore! I am using a TFT Mitsubishi on my 128D now and it looks awsome. I love playing UT on
    my 128. Its the best.

    My latest project is adding firewire to my 128 so I can sync up my
    iPod with the iTunes port on my 128. I am having trouble tho as I can
    only get the 128 to see under 160GB hard drives. I cannot get past
    the 160GB barrier with my 128D. Thus making my iTunes port rather
    klunky as I have to constantly hot-swap hard drives to access my MP3 library. Oh well.

    Pictures are availble at:

    http://valiant.homeip.net/commodore/projects.html

    Later!

    -Dave
    .
    --- Synchronet 3.18b-Win32 NewsLink 1.113
  • From diskman_1@diskman_1@yahoo.com (Dave) to comp.sys.cbm on Sunday, January 25, 2004 23:55:28
    From Newsgroup: comp.sys.cbm

    They are NOT photoshopped (I can't photoshop worth a darn).

    I wasn't expecting the post to hit the group till I had the pics up.
    They are real, un-altered pictures of my 128D.

    Just trying to kill the mid-winter lull with some cool "projects". HHAHAHAHAHHAH


    Stay tuned for my C128(Flat) and C64 CLUSTER! It's gonna be cool!

    Maybe tomorrow if I get the time.

    -Dave

    http://valiant.homeip.net/commodore


    Michael J. Schülke <news0310@mjschuelke.de> wrote in message news:<MPG.1a7e6b5d6b084107989996@News.individual.DE>...
    Dave wrote:

    http://valiant.homeip.net/commodore/projects.html

    404 file not found :-(

    And I'd really hoped for some cool (photoshopped) pictures...

    Regards,
    Michael
    --- Synchronet 3.18b-Win32 NewsLink 1.113
  • From MagerValp@MagerValp@cling.gu.se to comp.sys.cbm on Monday, January 26, 2004 11:00:26
    From Newsgroup: comp.sys.cbm

    "D" == Dave <diskman_1@yahoo.com> writes:

    That is NOT a PC that is hooked to my 128D. It is a specially
    hacked RISO mainboard that handles all the video and DVD I/O from
    the userport on the 128D. I think its a 59 bit board running at a
    max of up to 160 cycles per minute!

    Wow, that's pretty impressive. How did you implement the bus accelera-
    tor? Looks like a .8 micron DIP running at 200 MHz (you don't want to
    go above 250 MHz!). I take it you've got early Z and buffer
    compression? And since you used the userport, I guess it already runs
    on the Plus/4 as well?

    Awesome project man!

    --
    ___ . . . . . + . . o
    _|___|_ + . + . + . Per Olofsson, arkadspelare
    o-o . . . o + MagerValp@cling.gu.se
    - + + . http://www.cling.gu.se/~cl3polof/
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  • From Intrinsic@mreed13@hotmail.com to comp.sys.cbm on Monday, January 26, 2004 15:35:00
    From Newsgroup: comp.sys.cbm

    Dave wrote:

    Wow! That is too cool! I am just finishing up my port of Unreal
    Tournament for the 128! Maybe we can get together and publish these
    on DVD! I am almost done with my DVD driver patches. It will allow
    any IDE DVD drive to interface to the user port with simple items from
    Radio Shack. The cool by-product of my hardware interface is that it
    allows a SVGA monitor to be used on the Commodore! I am using a TFT Mitsubishi on my 128D now and it looks awsome. I love playing UT on
    my 128. Its the best.

    My latest project is adding firewire to my 128 so I can sync up my
    iPod with the iTunes port on my 128. I am having trouble tho as I can
    only get the 128 to see under 160GB hard drives. I cannot get past
    the 160GB barrier with my 128D. Thus making my iTunes port rather
    klunky as I have to constantly hot-swap hard drives to access my MP3
    library. Oh well.

    Pictures are availble at:

    http://valiant.homeip.net/commodore/projects.html

    Later!

    -Dave
    Jeez what a really cool mod, I like the way you incorporated the PC/104
    bus on the adapter board, it'd make it nice and easy to expand in future
    too, really cool mod man ;o)
    Intrinsic

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