http://www.theinquirer.net/?article=31121
Very interesting.
if the imac can keep up runnig WOW under Windows than it is definatly the
OS, if not, then it is definatly the hardware.
Keeping in mind this is just one program...
It does not say that Windows XP runs faster than Mac OS X in general, it
says World of Warcraft runs faster. Unless that Mac OS X version is Universal, it's running under Rosetta emulation and will be, at best,
about half as fast as a native version, which is about what was
reported.
"A FASCINATING NOTE:
We have run X-Plane 8.40 on BOTH MAC-OS AND WINDOWS VERSIONS on the
SAME computer thanks to the new Macintosh's ability to run Windows...
care to guess which version ran faster?
The MAC version running on Mac OS-X ran about 10% to 15% FASTER than
the Windows version on the same computer.
This clearly indicates that the MacOS (combined with the compiler used
to generate the Mac version) is more efficient and speedy than Windows
for the X-Plane application."
I suspect that what it *all* means is that using an odd sample of two games >is a lousy way of benchmarking operating systems.
if the imac can keep up runnig WOW under Windows than it is definatly the >OS, if not, then it is definatly the hardware.
Keeping in mind this is just one program...
It's the software. Even though it is a UB it was still a port from the Windows version. No one has ever disputed that Windows is better for
gaming. There is the DirectX API for a start that Microsoft has been
using and developing for the past 10 years. OSX really has nothing
comparable and relies almost entirely on Open GL.
woah there sunshine.....
The game in question was programmed primarily to utilise the feature
abundant in DX,
and with the Windows OS itself. As a 3D graphics
professional I realise the differences and the inportance of OGL over
DX. I'm glad you highlighted the fact that OGL is, in many ways
superior to DX, but for games, IMO DX wins. Not only does it provide
hardware support for gfx (and vice versa) but also sound, and input,
whereas, with OGL seperate APIs are used for the latter.
Microsoft saw
the market for it and pounced. And OSX does fall down because of this.
If a game was designed to work with OGL and OSX as standard, then we
would see dfferent results.
IMO a Mac with OSX is not for gaming, it's
for work and life.
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