I am the author of an Apple II emulator; I recently received a bug
report that its pixels aspect ratio is off — e.g. in text mode, pixels
are not square.
I checked the arithmetic on that and the emulator's workings seems to be >correct that vanilla NTSC would produce pixels around 93% as wide as
tall.
But then I also took a look at photographic evidence of Apple IIs paired
with appropriate monitors and indeed the few of those that are
appropriately framed to be able to take measurements from appear to show >square pixels*.
Can anyone give me a sense of the probability distribution here? How
common was it to calibrate an Apple II's display to try to make the
pixels square? Am I even right to think they wouldn't be square on a >television?
* E.g. this one of Mouse Desk: >https://www.oldcomputr.com/wp-content/uploads/2015/12/apple_iie.jpg from >which I measured the aspect ratio of the desktop and compared to the
aspect ratio when output at around the 93% number as shown above; the >photograph was roughly 8% wider.
I am the author of an Apple II emulator; I recently received a bug report that its pixels aspect ratio is off — e.g. in text mode, pixels are not square.
I checked the arithmetic on that and the emulator's workings seems to be correct that vanilla NTSC would produce pixels around 93% as wide as tall.
But then I also took a look at photographic evidence of Apple IIs paired
with appropriate monitors and indeed the few of those that are
appropriately framed to be able to take measurements from appear to show square pixels*.
Can anyone give me a sense of the probability distribution here? How
common
was it to calibrate an Apple II's display to try to make the pixels
square?
Am I even right to think they wouldn't be square on a television?
* E.g. this one of Mouse Desk: https://www.oldcomputr.com/wp-content/uploads/2015/12/apple_iie.jpg from which I measured the aspect ratio of the desktop and compared to the
aspect
ratio when output at around the 93% number as shown above; the photograph
was roughly 8% wider.
I am the author of an Apple II emulator; I recently received a bug report that its pixels aspect ratio is off — e.g. in text mode, pixels are not square.
I checked the arithmetic on that and the emulator's workings seems to be correct that vanilla NTSC would produce pixels around 93% as wide as tall.
But then I also took a look at photographic evidence of Apple IIs paired
with appropriate monitors and indeed the few of those that are
appropriately framed to be able to take measurements from appear to show square pixels*.
Can anyone give me a sense of the probability distribution here? How
common
was it to calibrate an Apple II's display to try to make the pixels
square?
Am I even right to think they wouldn't be square on a television?
* E.g. this one of Mouse Desk: https://www.oldcomputr.com/wp-content/uploads/2015/12/apple_iie.jpg from which I measured the aspect ratio of the desktop and compared to the
aspect
ratio when output at around the 93% number as shown above; the photograph
was roughly 8% wider.
Thomas Harte wrote:
I am the author of an Apple II emulator; I recently received a bug report
that its pixels aspect ratio is off — e.g. in text mode, pixels are not
square.
I checked the arithmetic on that and the emulator's workings seems to be
correct that vanilla NTSC would produce pixels around 93% as wide as tall. >>
But then I also took a look at photographic evidence of Apple IIs paired
with appropriate monitors and indeed the few of those that are
appropriately framed to be able to take measurements from appear to show
square pixels*.
Can anyone give me a sense of the probability distribution here? How
common
was it to calibrate an Apple II's display to try to make the pixels
square?
Am I even right to think they wouldn't be square on a television?
* E.g. this one of Mouse Desk:
https://www.oldcomputr.com/wp-content/uploads/2015/12/apple_iie.jpg from
which I measured the aspect ratio of the desktop and compared to the
aspect
ratio when output at around the 93% number as shown above; the photograph
was roughly 8% wider.
Thomas Harte wrote:
I am the author of an Apple II emulator; I recently received a bug report
that its pixels aspect ratio is off — e.g. in text mode, pixels are not
square.
I checked the arithmetic on that and the emulator's workings seems to be
correct that vanilla NTSC would produce pixels around 93% as wide as tall. >>
But then I also took a look at photographic evidence of Apple IIs paired
with appropriate monitors and indeed the few of those that are
appropriately framed to be able to take measurements from appear to show
square pixels*.
Can anyone give me a sense of the probability distribution here? How
common
was it to calibrate an Apple II's display to try to make the pixels
square?
Am I even right to think they wouldn't be square on a television?
* E.g. this one of Mouse Desk:
https://www.oldcomputr.com/wp-content/uploads/2015/12/apple_iie.jpg from
which I measured the aspect ratio of the desktop and compared to the
aspect
ratio when output at around the 93% number as shown above; the photograph
was roughly 8% wider.
I really doubt that you can get a definitive answer on this. I enjoy converting graphics to Apple II formats and I have tried to figure out some rule about this, but they all have some caveats.
You would assume that someone with a 4:3 Monitor would like to use the whole screen real state to display full-screen graphics, so they would adjust the visible area to leave symmetric borders for both axis. In that case the aspect ratio in HiRes would be about 91,4%.
The Apple IIe Card for the Mac LC uses this aspect ratio as well. For example, when installed on a Color Classic, the monitor would switch its native resolution of 512x384 to 560x384 to make room for the full resolution in 80 cols and DHGR. By doing so, it would stretch the pixels to exactly 32:35.
But this does not seem to be the common assumption. For example the Analog Clock from AE assumes an aspect ratio of 83%, see https://macgui.com/spyglass/r/0ed4df212b04180a/ANALOG.CLOCK?f=DmNtZWlpYAZqZmRvZg&fk=af3627ab31
This looks vertically squashed on every system I tried, so I wonder if
anyone ever adjusted their screen to see this as a circle.
My PAL Apple //c using the color adapter and connected to a relatively
modern PAL TV without position controls fixes the aspect ratio to ~1,114 and leaves an uncentered image with unsymmetrical borders.
I don't think that the MouseDesk Screenshot is a good example. First, it is
a modern mock-up. Second, Mouse Desk uses the Monochrome DHGR resolution of 560x192 which produces tall pixels, not square pixels.
Anyway, I think that it might be a good idea if the emulator could allow to select the 1:1 pixel ratio as a non-default option.
I am the author of an Apple II emulator; I recently received a bug report that its pixels aspect ratio is off — e.g. in text mode, pixels are not square.AppleWin developer here.
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