"Liam Busey" <buseyl@yahoo.com> wrote in message news:<1017pmn52esgqea@corp.supernews.com>...
"Bill Bertram" <ADSR6581_removethis_@aol.com> wrote in message
news:buvvhg$m4seo$1@ID-155772.news.uni-berlin.de...
he
"Alberto Panno-Peano" <moltotarl@yahoo.com.mx> wrote in message
news:a5a4ac7a.0401241957.61ea00e0@posting.google.com...
Yes, it´s almost finished and it will run on a plain C64 with
decent speed.
[Bollocks sniped]
This guy is a troll, don't feed his ego. He posts info about
"supposed" hardware he makes, then never replies to peoples
requests for photos. Granted, that doesn't make him a troll as
such, but then he trolls comp.sys.atari.st saying "The atari ST is
a mutated C64". Then in alt.c64
says "I´ve heard that many nuclear power plants still use C64is
computers ,
that true ?" A very subtle stab at the C64 if you ask me... Anyway,
if he does have any photos, I'll be VERY surprised.
A troll indeed. Wolf3D crawls on a 2.8MHz Apple IIgs. It requires at
least 2MB of memory and disk storage. The source code is not publicly
available. While feasible for a SCPU equipped C64, a direct port to a
stock C64 would be ridiculous.
- Liam
Why?
I am porting Doom to my Coleco Telstar...
Re: I´m porting Wolfenstein 3D to C64
From: Todd Aiken <taiken@myrealbox.com>
A troll indeed. Wolf3D crawls on a 2.8MHz Apple IIgs. It requires at
least 2MB of memory and disk storage. The source code is not publicly
available. While feasible for a SCPU equipped C64, a direct port to a
stock C64 would be ridiculous.
leastA troll indeed. Wolf3D crawls on a 2.8MHz Apple IIgs. It requires at
available.2MB of memory and disk storage. The source code is not publicly
In fact the source code of the PC version of Wolfenstein 3D is publicly available. Not that it would really change matters as far as the Commodore
is concerned.
Re: I´m porting Wolfenstein 3D to C64
From: Todd Aiken <taiken@myrealbox.com>
A troll indeed. Wolf3D crawls on a 2.8MHz Apple IIgs. It requires at
least 2MB of memory and disk storage. The source code is not publicly
available. While feasible for a SCPU equipped C64, a direct port to a
stock C64 would be ridiculous.
I apologize for cutting off too much (wrong author).
Although I'm not a programmer, I do make daily use of my 2 mhz 2 mb C= set-up:
I use Novaterm 9.6 on a 128 80column screen with a BBU (non-volatile) supported 2 meg CMD reu. I
use the reu as a buffer to which I capture very quickly various web sites etc., & read off line over a period of days.
I can download large pdfs tothe reu as quickly as my pc on a dialup connection.
This has little to do with game construction; but many of us are using 2
megs (storage) &2 mhz speed regularly.
John Elliott
Wow! That is too cool! I am just finishing up my port of Unreal.
Tournament for the 128! Maybe we can get together and publish these
on DVD! I am almost done with my DVD driver patches. It will allow
any IDE DVD drive to interface to the user port with simple items from
Radio Shack. The cool by-product of my hardware interface is that it
allows a SVGA monitor to be used on the Commodore! I am using a TFT Mitsubishi on my 128D now and it looks awsome. I love playing UT on
my 128. Its the best.
My latest project is adding firewire to my 128 so I can sync up my
iPod with the iTunes port on my 128. I am having trouble tho as I can
only get the 128 to see under 160GB hard drives. I cannot get past
the 160GB barrier with my 128D. Thus making my iTunes port rather
klunky as I have to constantly hot-swap hard drives to access my MP3
library. Oh well.
Pictures are availble at:
http://valiant.homeip.net/commodore/projects.html
Later!
-Dave
Wow, that's pretty impressive. How did you implement the bus accelera-
tor? Looks like a .8 micron DIP running at 200 MHz (you don't want to
go above 250 MHz!). I take it you've got early Z and buffer
compression? And since you used the userport, I guess it already runs
on the Plus/4 as well?
Awesome project man!
That is NOT a PC that is hooked to my 128D. It is a specially hacked
RISO mainboard that handles all the video and DVD I/O from the
userport on the 128D. I think its a 59 bit board running at a max of
up to 160 cycles per minute! These parts are readily available from
public schools upgrading their stuff. Or can sometimes be purchased
on eBay for $10.00 or so I believe.
This is a joint venture with Alberto Panno-Peano (The porter of the
Wolf 3D for the C64). Please ask him for the details. I believe his
address is moltotarl@yahoo.com.mx .
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