• Re: I´m porting Wolfenstein 3D to C64

    From Todd Aiken@taiken@myrealbox.com to comp.sys.cbm on Sunday, January 25, 2004 22:23:50
    From Newsgroup: comp.sys.cbm

    anoneds@netscape.net (Ben Yates) wrote in news:8c160850.0401251146.215f7f5@posting.google.com:

    "Liam Busey" <buseyl@yahoo.com> wrote in message news:<1017pmn52esgqea@corp.supernews.com>...
    "Bill Bertram" <ADSR6581_removethis_@aol.com> wrote in message
    news:buvvhg$m4seo$1@ID-155772.news.uni-berlin.de...

    "Alberto Panno-Peano" <moltotarl@yahoo.com.mx> wrote in message
    news:a5a4ac7a.0401241957.61ea00e0@posting.google.com...
    Yes, it´s almost finished and it will run on a plain C64 with
    decent speed.

    [Bollocks sniped]

    This guy is a troll, don't feed his ego. He posts info about
    "supposed" hardware he makes, then never replies to peoples
    requests for photos. Granted, that doesn't make him a troll as
    such, but then he trolls comp.sys.atari.st saying "The atari ST is
    a mutated C64". Then in alt.c64
    he
    says "I´ve heard that many nuclear power plants still use C64
    computers ,
    is
    that true ?" A very subtle stab at the C64 if you ask me... Anyway,
    if he does have any photos, I'll be VERY surprised.

    A troll indeed. Wolf3D crawls on a 2.8MHz Apple IIgs. It requires at
    least 2MB of memory and disk storage. The source code is not publicly
    available. While feasible for a SCPU equipped C64, a direct port to a
    stock C64 would be ridiculous.

    - Liam

    Why?

    I am porting Doom to my Coleco Telstar...

    You still have one of those? I used to have one when I was a kid, until someone played with the multi-volt adapter that was plugged into it and
    fried the thing! I've never used those kinds of adapters again.

    Wow... Doom would be cool on that, except for the fact that you'd keep
    having to dodge this moving dot that appeared all over the screen.

    Just had a look on Ebay, and there are quite a few Telstars for
    auction... maybe I'll pick one up again. Then I could write a Commodore
    64 emulator for it.

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  • From ap721@ap721@chebucto.ns.ca.nospam to comp.sys.cbm on Sunday, January 25, 2004 22:35:21
    From Newsgroup: comp.sys.cbm




    Re: I´m porting Wolfenstein 3D to C64

    From: Todd Aiken <taiken@myrealbox.com>
    A troll indeed. Wolf3D crawls on a 2.8MHz Apple IIgs. It requires at
    least 2MB of memory and disk storage. The source code is not publicly
    available. While feasible for a SCPU equipped C64, a direct port to a
    stock C64 would be ridiculous.

    I apologize for cutting off too much (wrong author).
    Although I'm not a programmer, I do make daily use of my 2 mhz 2 mb C=
    set-up:
    I use Novaterm 9.6 on a 128 80column screen with a BBU (non-volatile)
    supported 2 meg CMD reu. I
    use the reu as a buffer to which I capture very quickly various web sites
    etc., & read off line over a period of days.
    I can download large pdfs tothe reu as quickly as my pc on a dialup
    connection.

    This has little to do with game construction; but many of us are using 2
    megs (storage) &2 mhz speed regularly.
    John Elliott

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  • From Liam Busey@buseyl@yahoo.com to comp.sys.cbm on Sunday, January 25, 2004 19:46:11
    From Newsgroup: comp.sys.cbm


    "Peter van Merkerk" <merkerk@deadspam.com> wrote in message news:bv0ufd$mthhe$1@ID-133164.news.uni-berlin.de...
    A troll indeed. Wolf3D crawls on a 2.8MHz Apple IIgs. It requires at
    least
    2MB of memory and disk storage. The source code is not publicly
    available.

    In fact the source code of the PC version of Wolfenstein 3D is publicly available. Not that it would really change matters as far as the Commodore
    is concerned.

    I meant the source code for the Apple IIgs version.

    - Liam


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  • From Liam Busey@buseyl@yahoo.com to comp.sys.cbm on Sunday, January 25, 2004 20:13:12
    From Newsgroup: comp.sys.cbm


    <ap721@chebucto.ns.ca.nospam> wrote in message
    news:bv1gb9$4f4$1@News.Dal.Ca...



    Re: I´m porting Wolfenstein 3D to C64

    From: Todd Aiken <taiken@myrealbox.com>
    A troll indeed. Wolf3D crawls on a 2.8MHz Apple IIgs. It requires at
    least 2MB of memory and disk storage. The source code is not publicly
    available. While feasible for a SCPU equipped C64, a direct port to a
    stock C64 would be ridiculous.

    I apologize for cutting off too much (wrong author).
    Although I'm not a programmer, I do make daily use of my 2 mhz 2 mb C= set-up:
    I use Novaterm 9.6 on a 128 80column screen with a BBU (non-volatile) supported 2 meg CMD reu. I
    use the reu as a buffer to which I capture very quickly various web sites etc., & read off line over a period of days.
    I can download large pdfs tothe reu as quickly as my pc on a dialup connection.

    This has little to do with game construction; but many of us are using 2
    megs (storage) &2 mhz speed regularly.
    John Elliott

    Hi John,

    that's my message. I regularly use and enjoy the 2.8MHz machine I
    described above but with only a little over 1MB of RAM and 2 800k floppies. It's a stock Apple IIgs. Just like a stock C64, this machine is not adequate
    to run the Apple IIgs port of Wolf3D. The original poster claimed to be
    working from the source code of the Apple port. I find that doubtful.

    - Liam


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  • From Rick Balkins@rickbalkins.nospam@nospam.wavestarinteractive.com to comp.sys.cbm on Sunday, January 25, 2004 18:59:42
    From Newsgroup: comp.sys.cbm

    What the hell did you interface ????
    What is this thing. It looks like you hodge podge a DVD and a PC together
    and made the Commodore into a simple pass-thru bus.
    How did you get the graphics ????????? Is it a video board that you managed
    to hook upto a Commodore. Is the program in 6502 machine language. Or am I missing something and you put an XBox or a Windows PC inside the C-128D
    case. Sorry, putting a x86 PC board in a Commodore 128D case isn't going to make it a Commodore 128D. Sorry, putting a C-128D into a ATX case isn't
    going to make it an x86 PC.

    So the rules go both ways. Unless this is really a video card upgrade and
    you manage to make this port to 6502 and is able to make use of this new
    SVGA graphics card and also make use of the IDE/DVD. Also while at doing
    that, you may have an Pentium 4 co-processor which would take big number calculations and pump results back to the 8502 or perhaps a SuperCPU
    equipped system with a P4 Co-Processor units and hotswapping between them. While the main core part of the program is running on an 8502 or 65c816 processor natively.

    Nevertheless, its intriguing. Can you explain indepth what this is and how
    this is hooked up and a very detail overview of this project and the
    interface board as you call it and what it is. I could say that it can be
    fair to do something like the old Amiga-One concept where you hook the
    AmigaOne to the A1200 itself and the AmigaOne would be like a PowerPC accelerator card and then some where the A1200 is the host/master computer. Thus, the add on is like a SuperCPU with a graphics and sound adapter and running at 200 Mhz - 4 GHz. Almost as if it was a computer of its own.
    Almost like a CPU accelerator with a 65c265 and a video chip and sound chip upgrade. Since the 65c265 is essentially a computer on a chip (SoC). Just
    add components for graphics and sound and voila - you got a computer. So
    yeah, if it is entirely controlled and is designed as a total extension to
    the Commodore hardware then we got something that might be construed as
    "fair" and not "cheating".

    "Dave" <diskman_1@yahoo.com> wrote in message news:ed4ac2e2.0401251459.5c67c5d3@posting.google.com...
    Wow! That is too cool! I am just finishing up my port of Unreal
    Tournament for the 128! Maybe we can get together and publish these
    on DVD! I am almost done with my DVD driver patches. It will allow
    any IDE DVD drive to interface to the user port with simple items from
    Radio Shack. The cool by-product of my hardware interface is that it
    allows a SVGA monitor to be used on the Commodore! I am using a TFT Mitsubishi on my 128D now and it looks awsome. I love playing UT on
    my 128. Its the best.

    My latest project is adding firewire to my 128 so I can sync up my
    iPod with the iTunes port on my 128. I am having trouble tho as I can
    only get the 128 to see under 160GB hard drives. I cannot get past
    the 160GB barrier with my 128D. Thus making my iTunes port rather
    klunky as I have to constantly hot-swap hard drives to access my MP3
    library. Oh well.

    Pictures are availble at:

    http://valiant.homeip.net/commodore/projects.html

    Later!

    -Dave
    .


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  • From Rick Balkins@rickbalkins.nospam@nospam.wavestarinteractive.com to comp.sys.cbm on Monday, January 26, 2004 07:54:54
    From Newsgroup: comp.sys.cbm


    Great, now we have a 200 MHz RISC based "Ultra"-CPU.

    "MagerValp" <MagerValp@cling.gu.se> wrote in message news:p14ptd7m3lx.fsf@panini.cling.gu.se...

    Wow, that's pretty impressive. How did you implement the bus accelera-
    tor? Looks like a .8 micron DIP running at 200 MHz (you don't want to
    go above 250 MHz!). I take it you've got early Z and buffer
    compression? And since you used the userport, I guess it already runs
    on the Plus/4 as well?

    Awesome project man!


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  • From Rick Balkins@rickbalkins.nospam@nospam.wavestarinteractive.com to comp.sys.cbm on Monday, January 26, 2004 08:00:00
    From Newsgroup: comp.sys.cbm

    Which computer is in control ???? In the porting, is it to the 8502. With
    this in mind, HOW awesome would it be to use this with a SuperCPU/JiffyDOS equipped Commodore equipment with CMD HD & FD series and the IDE drive unit. BTW: You did mean 160 MHz. Can you provide us the parts number and all and maybe a schematics of the board design so we could possibly make one.

    If this is in anyway like a CPU or GPU plus I/O accelerator/expansion
    unit - this be pretty DAMN cool. Now, this is something realistic.


    "Dave" <diskman_1@yahoo.com> wrote in message news:ed4ac2e2.0401252326.41ff6daf@posting.google.com...
    That is NOT a PC that is hooked to my 128D. It is a specially hacked
    RISO mainboard that handles all the video and DVD I/O from the
    userport on the 128D. I think its a 59 bit board running at a max of
    up to 160 cycles per minute! These parts are readily available from
    public schools upgrading their stuff. Or can sometimes be purchased
    on eBay for $10.00 or so I believe.

    This is a joint venture with Alberto Panno-Peano (The porter of the
    Wolf 3D for the C64). Please ask him for the details. I believe his
    address is moltotarl@yahoo.com.mx .



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