Yes, it´s almost finished and it will run on a plain C64 with decent--- Synchronet 3.18b-Win32 NewsLink 1.113
speed.
The idea is that the original game ran on crappy 80286 PCs and the
original code was pretty awful.The C64 needs much less graphics RAM
than a VGA PC and it can be programmed better than a DOS machine.
Since the DOS source is crappy, I used the Apple source code for this project.
To make this game possible without slow disc-access and much
calculating, I created a huge 1Mbyte bankswitching cartridge.Cartridge
access is very fast and most data is stored pre-calculated on the
cartridge, so that a plain C64 without any faster CPU can run the
game.
Unfortunately, it won´t run on emulators because it requires the
cartridge.
I´m now fixing the bugs and there will be more when the project is
finished.
http://valiant.homeip.net/commodore/projects.html
Dave wrote:
http://valiant.homeip.net/commodore/projects.html
404 file not found :-(
And I'd really hoped for some cool (photoshopped) pictures...
Regards,
Michael
What the hell did you interface ????--- Synchronet 3.18b-Win32 NewsLink 1.113
What is this thing. It looks like you hodge podge a DVD and a PC together
and made the Commodore into a simple pass-thru bus.
How did you get the graphics ????????? Is it a video board that you managed to hook upto a Commodore. Is the program in 6502 machine language. Or am I missing something and you put an XBox or a Windows PC inside the C-128D
case. Sorry, putting a x86 PC board in a Commodore 128D case isn't going to make it a Commodore 128D. Sorry, putting a C-128D into a ATX case isn't
going to make it an x86 PC.
So the rules go both ways. Unless this is really a video card upgrade and
you manage to make this port to 6502 and is able to make use of this new
SVGA graphics card and also make use of the IDE/DVD. Also while at doing that, you may have an Pentium 4 co-processor which would take big number calculations and pump results back to the 8502 or perhaps a SuperCPU
equipped system with a P4 Co-Processor units and hotswapping between them. While the main core part of the program is running on an 8502 or 65c816 processor natively.
Nevertheless, its intriguing. Can you explain indepth what this is and how this is hooked up and a very detail overview of this project and the interface board as you call it and what it is. I could say that it can be fair to do something like the old Amiga-One concept where you hook the AmigaOne to the A1200 itself and the AmigaOne would be like a PowerPC accelerator card and then some where the A1200 is the host/master computer. Thus, the add on is like a SuperCPU with a graphics and sound adapter and running at 200 Mhz - 4 GHz. Almost as if it was a computer of its own.
Almost like a CPU accelerator with a 65c265 and a video chip and sound chip upgrade. Since the 65c265 is essentially a computer on a chip (SoC). Just
add components for graphics and sound and voila - you got a computer. So yeah, if it is entirely controlled and is designed as a total extension to the Commodore hardware then we got something that might be construed as "fair" and not "cheating".
"Dave" <diskman_1@yahoo.com> wrote in message news:ed4ac2e2.0401251459.5c67c5d3@posting.google.com...
Wow! That is too cool! I am just finishing up my port of Unreal Tournament for the 128! Maybe we can get together and publish these
on DVD! I am almost done with my DVD driver patches. It will allow
any IDE DVD drive to interface to the user port with simple items from Radio Shack. The cool by-product of my hardware interface is that it allows a SVGA monitor to be used on the Commodore! I am using a TFT Mitsubishi on my 128D now and it looks awsome. I love playing UT on
my 128. Its the best.
My latest project is adding firewire to my 128 so I can sync up my
iPod with the iTunes port on my 128. I am having trouble tho as I can
only get the 128 to see under 160GB hard drives. I cannot get past
the 160GB barrier with my 128D. Thus making my iTunes port rather
klunky as I have to constantly hot-swap hard drives to access my MP3 library. Oh well.
Pictures are availble at:
http://valiant.homeip.net/commodore/projects.html
Later!
-Dave.
Dave wrote:--- Synchronet 3.18b-Win32 NewsLink 1.113
http://valiant.homeip.net/commodore/projects.html
404 file not found :-(
And I'd really hoped for some cool (photoshopped) pictures...
Regards,
Michael
"D" == Dave <diskman_1@yahoo.com> writes:
That is NOT a PC that is hooked to my 128D. It is a specially
hacked RISO mainboard that handles all the video and DVD I/O from
the userport on the 128D. I think its a 59 bit board running at a
max of up to 160 cycles per minute!
Wow! That is too cool! I am just finishing up my port of UnrealJeez what a really cool mod, I like the way you incorporated the PC/104
Tournament for the 128! Maybe we can get together and publish these
on DVD! I am almost done with my DVD driver patches. It will allow
any IDE DVD drive to interface to the user port with simple items from
Radio Shack. The cool by-product of my hardware interface is that it
allows a SVGA monitor to be used on the Commodore! I am using a TFT Mitsubishi on my 128D now and it looks awsome. I love playing UT on
my 128. Its the best.
My latest project is adding firewire to my 128 so I can sync up my
iPod with the iTunes port on my 128. I am having trouble tho as I can
only get the 128 to see under 160GB hard drives. I cannot get past
the 160GB barrier with my 128D. Thus making my iTunes port rather
klunky as I have to constantly hot-swap hard drives to access my MP3
library. Oh well.
Pictures are availble at:
http://valiant.homeip.net/commodore/projects.html
Later!
-Dave
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