From Newsgroup: comp.sys.cbm
Hi Zothen,
Zothen Runecaster wrote:
Are there any demos showing the potential of the C128
Oh boy, there is one that will make your jaws drop!
Risen From Oblivion by Crest
Then there are a few demos that make use of the C128 even when run in C64
mode.
Deus Ex Machina/Crest (the endpart with the X-rotating textures runs much smoother on a C128)
Insomnia/64ever: The 3D tunnels use the 2 MHz in the upper/lower borders and run noticably smoother.
There are a few more that take advantage from the C128 mode, but the above
two are the most impressive ones to mention.
- for example
even better SID pieces using more RAM or the faster CPU?
Not that I heard of. I think you can't really improve the SID by a faster
CPU. There are already multispeed tunes that feed the SID 63 times per frame (see HVSC: /VARIOUS/G-L/Julian_Jaymz/63_speed_music_1.sid), I doubt you can increase soundquality any more by increasing that multiplier.
I can imagine that it would be pretty nice using the increased RAM for
playing back more or higher quality digi samples. The Last V8 did that,
AFAIK.
Or something like a soundtracker - player that can play higher quality
AMIGA music modules ?
Or something like the program Softsynth on the ATARI 800 (the music of
the "World of Wonders" demo was created with this prgram) ?
Or better graphics with more colors etc. ? That means a mode even
better than FLI , IFLI , various interlace modes etc ?
Yep, see Risen From Oblivion, they expanded FLI into the borders and did
more nasty VIC tricks. Probably Graham can explain that to us in a little
more detail.
I donīt know many C128 games from the 80s , only 1 Infocom adventure (Trinity) and some programs like GEOS , but there is not much C128
stuff.
Not much, true. But still a few more than you mentioned, just check Arnold.
Regards,
Stephan
--
www.demodungeon.com
where you can download all the above mentioned demos!
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