I am working on a dungeon exploration type game and need some help
with a random level/map generator. Each level will fit in a 40x25
character screen and will consist of various sized square rooms that
are connected by hallways or even other rooms. I would like at least
some long twisting hallways that can also maybe vary in width.
Hopefully the generated level will be something interesting but also
natural looking.
How would a program go about spacing out the rooms on the screen and
making sure there are connections for every door and also creating interesting and elaborate pathways to explore in the dungeon?
Thanks for your time....hope someone can help with some insight on how
to program this.
Chad
[snip...] [snip...] [snip...]
By the way, are there any articles in the 8-bit computer magazines
that deal with maze and dungeon generation?
Agemixer <agespam@NOSPAM.japo.fi> wrote in message news:<Pine.LNX.4.44.0307091128060.30765-100000@aapo.japo.fi>...
By the way, are there any articles in the 8-bit computer magazines
that deal with maze and dungeon generation?
There was an article in one of Compute!'s nth Book of Commodore 64
Series that had a maze-generator ( which means it likely appeared as
an article first in either Compute! or Compute!'s Gazette. )
I think it might have been in Compute!'s Second Book of Commodore 64.
The maze appeared in text-mode ... not graphics mode.
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