It always came down to the host crashing because of lack of memory.....it
works "just fine" for a while, but all it took was someone to just hang-up(
see above) or log off the "telenet" during a game ( used to really pizz me off ) .... and the C= would be so busy trying to "open up" that port again for the next user and keep track of the game at the same time.... it was
only a matter of minutes before the whole thing would crash..... and this was on a 128 with a ram expansion.
So , as I scratch my bald spot..... I would really advise you do a 1-on- 1 connection to play the "multi" player games on the C= , unless you want to get a sunburn on the top of your head.
Sysop: | Gate Keeper |
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Location: | Shelby, NC |
Users: | 764 |
Nodes: | 20 (0 / 20) |
Uptime: | 40:35:13 |
Calls: | 11,275 |
Calls today: | 1 |
Files: | 5,288 |
D/L today: |
81 files (10,064K bytes) |
Messages: | 521,283 |