It always came down to the host crashing because of lack of memory.....it
works "just fine" for a while, but all it took was someone to just hang-up(
see above) or log off the "telenet" during a game ( used to really pizz me off ) .... and the C= would be so busy trying to "open up" that port again for the next user and keep track of the game at the same time.... it was
only a matter of minutes before the whole thing would crash..... and this was on a 128 with a ram expansion.
So , as I scratch my bald spot..... I would really advise you do a 1-on- 1 connection to play the "multi" player games on the C= , unless you want to get a sunburn on the top of your head.
| Sysop: | Gate Keeper |
|---|---|
| Location: | Shelby, NC |
| Users: | 808 |
| Nodes: | 20 (0 / 20) |
| Uptime: | 220:44:22 |
| Calls: | 13,463 |
| Files: | 5,294 |
| D/L today: |
21 files (8,525K bytes) |
| Messages: | 608,854 |